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project sylpheed造句

例句與造句

  1. Like Project Sylpheed, it is a fully three-dimensional game.
  2. "Project Sylpheed " was first announced by Square Enix to be in development on April 5, 2006.
  3. The weaving of a storyline with its missions made " Project Sylpheed " unique; shooters rarely did so.
  4. A space combat simulator game was released by Square Enix in 2006 for the Xbox 360 titled " Project Sylpheed ".
  5. In 2006, Nakano created seven tracks for the Xbox 360 game " Project Sylpheed ", which also featured several other composers.
  6. It's difficult to find project sylpheed in a sentence. 用project sylpheed造句挺難的
  7. Enix also credited Game Arts, the company that had created " Silpheed ", as the developers of " Project Sylpheed ".
  8. Another disappointment for reviewers was " Project Sylpheed " s failure to provide a game mode that they and their friends could play together online.
  9. "Project Sylpheed " s plot is set in a fictional 27th century where an interstellar human empire is about to erupt in a civil war.
  10. "Project Sylpheed " was first released in Japan on September 28, 2006; Square Enix published the game with only Japanese text and audio.
  11. Critical opinions on " Project Sylpheed " were mixed; reviews varied from considering it an exciting cinematic shooter to calling it a clich閐 and complicated simulator.
  12. In " Project Sylpheed ", starfighters and missiles leave colorful contrails in their wake as they move through the void of space, and explode into fireballs when destroyed.
  13. User : Raizen1984 listed the entire composing staff on " Project Sylpheed " on 11 February . I reverted him with the explanation that it is not meant for indiscriminate listing.
  14. "Project Sylpheed " s plot has the style and substance of typical anime, the story starts in the Lebendorf star system where Faraway's squadron is ambushed by ADAN forces.
  15. Microsoft Game Studios handled the releases for Europe and North America, localizing " Project Sylpheed " for the English-speaking market . and the game went on sale outside Japan two weeks later.
  16. Game Arts's presence on the project, however, was more of a supervisory role . " Project Sylpheed " was conceived and developed by SETA's " Ikusabune " team, which comprised former Game Arts employees who had worked on the " Silpheed " series.
  17. 更多例句:  下一頁

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