project sylpheed造句
例句與造句
- Like Project Sylpheed, it is a fully three-dimensional game.
- "Project Sylpheed " was first announced by Square Enix to be in development on April 5, 2006.
- The weaving of a storyline with its missions made " Project Sylpheed " unique; shooters rarely did so.
- A space combat simulator game was released by Square Enix in 2006 for the Xbox 360 titled " Project Sylpheed ".
- In 2006, Nakano created seven tracks for the Xbox 360 game " Project Sylpheed ", which also featured several other composers.
- It's difficult to find project sylpheed in a sentence. 用project sylpheed造句挺難的
- Enix also credited Game Arts, the company that had created " Silpheed ", as the developers of " Project Sylpheed ".
- Another disappointment for reviewers was " Project Sylpheed " s failure to provide a game mode that they and their friends could play together online.
- "Project Sylpheed " s plot is set in a fictional 27th century where an interstellar human empire is about to erupt in a civil war.
- "Project Sylpheed " was first released in Japan on September 28, 2006; Square Enix published the game with only Japanese text and audio.
- Critical opinions on " Project Sylpheed " were mixed; reviews varied from considering it an exciting cinematic shooter to calling it a clich閐 and complicated simulator.
- In " Project Sylpheed ", starfighters and missiles leave colorful contrails in their wake as they move through the void of space, and explode into fireballs when destroyed.
- User : Raizen1984 listed the entire composing staff on " Project Sylpheed " on 11 February . I reverted him with the explanation that it is not meant for indiscriminate listing.
- "Project Sylpheed " s plot has the style and substance of typical anime, the story starts in the Lebendorf star system where Faraway's squadron is ambushed by ADAN forces.
- Microsoft Game Studios handled the releases for Europe and North America, localizing " Project Sylpheed " for the English-speaking market . and the game went on sale outside Japan two weeks later.
- Game Arts's presence on the project, however, was more of a supervisory role . " Project Sylpheed " was conceived and developed by SETA's " Ikusabune " team, which comprised former Game Arts employees who had worked on the " Silpheed " series.
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